The deconstructive game is inspired by a typographic movement in 1994. Deconstructive type is a philosophical movement that originated by a french philosopher Jacques Derrida. It challenged many design concepts, such as Brockmann’s grid systems, that have long been thought to be faultless. This led to a great deal of experimentation in Graphic Design that ultimately resulted in new ways of thinking about how to communicate to an audience.
The objective of this project was to design a game, packaging and book that's inspired by the deconstructive typographic movement. The book must describe the history, important artists, typography, colour and posters from that time. Finally, building a package that can contain the game and book in a creative way. The rules of the game has to be inspired by the movement. It's also important to stay conscious of the environmental impact of the materials used.
During this type movement, bold and grungy colours were popular, therefore black, red and white seemed appropriate for this project. The idea was to create a game you could take apart and rebuild how you please because the deconstructive movement was all about breaking the rules.